Take-Two GTA VI Launch: Why $8.2B Is Driving Bullish TTWO Calls
Can the Take-Two GTA VI Launch justify Wall Street’s rising targets, or is too much 2027 success already priced into TTWO? Maik Kemper Editor in Chief We see…
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, the company publishes sports simulation titles comprising…
| Quarter | Revenue | YoY | Net Income | EPS (dil.) | YoY | Gross Margin | Op. Margin |
|---|---|---|---|---|---|---|---|
| Q1 2026 Mar 2026 | $1.68B | +6.1% | $-59.5M | $-0.32 | +98.5% | 55.9% | 0.6% |
| Q4 2025 Dec 2025 | $1.70B | — | $-92.9M | $-0.50 | — | 55.7% | -2.2% |
| Q3 2025 Sep 2025 | $1.77B | — | $-133.9M | $-0.73 | — | 55.3% | -5.5% |
| Q2 2025 Jun 2025 | $1.50B | — | $-11.9M | $-0.07 | — | 62.8% | 1.2% |
| Q1 2025 Mar 2025 | $1.58B | — | $-3.73B | $-21.08 | — | 50.8% | -13.6% |
Data from Yahoo Finance. YoY compares the same quarter of the prior fiscal year.
Can the Take-Two GTA VI Launch justify Wall Street’s rising targets, or is too much 2027 success already priced into TTWO? Maik Kemper Editor in Chief We see…